![]() Some programs will run fine on something as old as a Pentium III. If your computer is capable of running the Second Life client, you should have no trouble running most of these programs. Which you use will ultimately come down to personal preference and what your exporter will handle best.įor most Second Life users, this shouldn't be a major issue. Many programs such as Blender and 3ds Max offer this function in a limited sense to help with precision detailing but not to the extent of programs built with this method as their focus, such as zBrush. Brush Sculpting: With this method, you use your mouse or pen tablet and a series of adjustable brushes to literally sculpt on the 3d surface like clay.Subdivision Surface: Subdivision modelling shares some of the advantages of both NURBS and polygon modelling: the shape is manipulated using sets of control points that allow for both smooth surfaces and precise details.The methodology behind sculpted prims is very largely based on them. NURBS: NURBS modelling uses series of curved splines to define the shape of an object and are excellent for smooth, organic shapes. ![]() Polygon Modelling: The most mature method and the choice output for most games and realtime rendering in which you directly manipulate the faces, edges and vertices of an object. ![]()
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